ardilla wrote:2. no (please explain whether 10 moves means 10 times you can activate a player, 10 times deactivate, or 10 times total of both)
when you deactivate a player you have to activate another one so you can't do those tings independently. that means 10 activations and 10 deactivations
It can be a bit more complicated.
Say you start with an empty IL. After adding 2 players to IL (deactivating them) due to signing FA projects, you have 2 deactivations, 0 activations. Then you could trade a 2 for 1 with another team, leaving you with 1 player on IL. Do you have to activate a player to trade them? If so, then this is one more reason the limit is restrictive. If not, you now have a situation where you could sign a free agent, deactivate them, and have 3 deactivations, 0 activations. They will likely not be even again. It is not necessarily 1 for 1.
I suggest that if this rule is accepted (which I vote against), you count activations only. 10 activations from the list for the year, unlimited deactivations. Although if you need the activations to have a full team and you are at the limit, what then? You can't make any moves?
Also, is it still true that a player must stay on IL at least 7 days if placed there?