ardilla wrote:KalElen wrote:ardilla wrote:2. no (please explain whether 10 moves means 10 times you can activate a player, 10 times deactivate, or 10 times total of both)
when you deactivate a player you have to activate another one so you can't do those tings independently. that means 10 activations and 10 deactivations
It can be a bit more complicated.
Say you start with an empty IL. After adding 2 players to IL (deactivating them) due to signing FA projects, you have 2 deactivations, 0 activations. Then you could trade a 2 for 1 with another team, leaving you with 1 player on IL. Do you have to activate a player to trade them? If so, then this is one more reason the limit is restrictive. If not, you now have a situation where you could sign a free agent, deactivate them, and have 3 deactivations, 0 activations. They will likely not be even again. It is not necessarily 1 for 1.
I suggest that if this rule is accepted (which I vote against), you count activations only. 10 activations from the list for the year, unlimited deactivations. Although if you need the activations to have a full team and you are at the limit, what then? You can't make any moves?
Also, is it still true that a player must stay on IL at least 7 days if placed there?
i agree with your activation argument. if rule passes, only activations will be counted. to answer your question, you can trade deactivated player withput having to activate him first and you can place newly acquired player directly to the il list. as for what happens if gm makes 2 for 1 after spending all 10 activation moves, i'll allow additional activations (ur to 2 of course) for that scenario