Below is a summary of rules up for change. Add anything that I've missed out. I suggest a separate thread for each main topic to help keep things clear. A couple already exist and have been linked here.Draft Lottery The following change has pretty much been agreed on already.
- Teams are ranked 1st to last based on regular season final standings (after tiebreaks are applied).
- This ranking is used to determine which teams will enter the lottery, and what their odds shall be.
- The lottery shall be the Australian ‘Powerball’ numbers drawn on a predetermined day, and accessed at http://www.ozlotteries.com/lotto-results/powerball
- The odds of the lottery teams are reflected in the number of balls assigned (out of 45), and shall be as follows:
Rank ~ Ball Numbers ~ Odds of winning
16th ~ 1-11 ~ 0.244
15th ~ 12-20 ~ 0.200
14th ~ 21-27 ~ 0.156
13th ~ 28-33 ~ 0.133
12th ~ 34-37 ~ 0.089
11th ~ 38-40 ~ 0.067
10th ~ 41-43 ~ 0.067
9th ~ 44-45 ~ 0.044
- The remaining teams will draft in reverse order of regular season final standings (after tiebreaks are applied).Roster MakeupThere is a feeling that the current roster rules do not offer sufficient incentive to carry ‘projects’. This is compounded by the need to maximise player-games played if a team is to be competitive. Another side effect is that draft picks do not seem to be valued in the league to the same extent they are in real life. No consensus has yet been reached on how to solve these issues, but a number of ideas proposed.
- If weekly game limits were possible, the second part of the problem would be resolved. Unfortunately, this is not currently possible in Yahoo!, but may be in the future.
- Switch to weekly line-ups.
- Increase the total number of roster spots and/or reduce the number of active roster spots. The purpose of this is to reduce the % of a team’s roster that can actively be played during the week.
- Reduce the rookie salary scale salaries to make them less of a burden. Free Agent Bidding ProcessThere is a feeling that the bidding process is too cumbersome and needs to be streamlined. There is also a related dissatisfaction with the current tie-break rules for free agent biding. No consensus has been reached, but much discussion has been recorded in the following threads:
Blind waiver system - proposals welcomeviewtopic.php?t=68476
Bidding, Tie Breaks, Salary Tidbitsviewtopic.php?t=68541
There is a lot of content here, and I’m not going to try and condense it all. Some of the main questions are:
- Blind bidding or open bidding?
- New Tie break system? Fenris has outlined a system that seems to have broad support, but debate exists around the details.
- New bidding process? Fenris has outlined a system that seems to have broad support, but debate exists around the details.
- Simplification of possible salary offers?
- Non-guaranteed contracts?Contract ExemptionSome players are being penalised by hefty contracts that were either not given by them (new managers) or have been forced on them by bad luck, e.g. Brandon Roy. There has been discussion that some form of relief be offered. Of course if there is no season, this becomes moot as we will likely reset.
- Contract exemptions a one of for new teams only?
- Annual exception for everyone?
- Special once off for everyone?
- Dollar limit on exemption?
- Some form of non-guaranteed contract going forward?Smaller bits and piecesA few things I picked up going through the rules that seem more trouble than they are worth, i.e. they add extra work for the commish but don’t add obvious value to the game.
- During the off-season, every player must have between 5 and 20 players under contract at every moment. If a team violates the rule, the commish will make the necessary add/drops to bring it back within limits.
- When bidding, 10k increase is allowed only if another team uses its max offer to match original teams offer.
- After a player is waived, he will be placed on the FA list, but the team that dropped him won’t be allowed to bid on him or sign him to a 1 week contract for the rest of the season.
Inactive list can be used to activate a player up to 10 times per season. (New roster rules may render this moot anyway).