Lot of stuff to sift through, but here are my initial thoughts:
1. I really don't like the inactive list idea. I know we can police ourselves and all, but as it is, we've got several other leagues to deal with, and the last thing I need to be worrying about is if my opponent is sneaking in guys to his lineup - not that it will happen, but I can guarantee you I
won't be looking for it.
2. Again, I also don't like weekly lineups - get enough of that with fantasy football. Basketball is a daily game, and should be managed as such.
3. I'm strongly for
the limiting of active roster slots - in other words, run with something like:
PG, SG, SF, PF, C, C, UTL, UTL -OR- PG, SG, G, SF, PF, F, C, UTL
The number of bench slots doesn't bother me, and I get the idea of some guys wanting to hold onto players for "development" purposes. So the number of bench slots can be whatever you desire - 14, 15, or 16. But for me, it's all about maximizing my lineup
within our league's settings. In a normal league with standard settings, that's what we'd be doing anyway, right? I mean, how many of us play in H2H leagues, where we DON'T
try to get the most points, the most assists, or the most rebounds per week?
This league is NOT
normal, by nature - we can't really stream, and we don't even use a limit on adds/drops per week. Why? because we don't NEED
it - we're always having to watch salaries along with our budgets. And even if we had 16 guys on our rosters, there really are no advantages
to running guys through the active roster on a daily basis... unleeeeeeeess we as managers happened to pick up on talent which is actually playing and performing!
If that be the case, then we're usually considered savvy GMs, right?
So in my mind, we don't NEED
the normal setup with active roster slots. Hell, there's one guy I know over at Busersports who has a league set up where there are only 5 or 6
active roster slots (can't remember which for sure) and 10 players total
on each roster (this I know for certain) AND
it's a 20 team league!
So we could limit the number of active roster slots as I stated above, which would allow us to play our best players on any given night, but still allow for the flexibility of playing that "breakout" FA or rookie. I mean, if I have Deron Williams playing 4 nights out of a week, then I want him in the PG slot for all four of those nights. But if my 2nd round draft pick, Joe Shmoe, is all of a sudden the starting PG for a team, AND
he's getting huge numbers, I want the option of playing him on off nights, or in the UTL slot, or even in lue of D Will himself. Not that it will happen, but you never know.
4. I like the idea of non-guaranteed contracts, but I think we should take it a step further and apply it to FAs as well. If I come out and give fair notice to the league that I'm signing Linas Kliza to a non-guaranteed contract, and then he goes and sucks eggs like he did last season, I should be able to drop him and not worry about that 2.5 M hitting my bottom line. We usually don't hear about them, but I'm sure there are MANY
non-guaranteed contracts in the NBA in real life, regardless of a CBA or Player's Union or whatever. We would just have to make sure it is stated during the bid process, or when a manager declares a waiver on a player. I could even see it as a possible 1-up tactic during FA bidding (GM A bids 5M + 5M, non-guaranteed, but GM B counters with 5M + 5M, guaranteed). Now, realistically, I don't see it working for a 3 or 4 year deal, and even a 2 year (like the example I just used) is debatable. But for these 1 years deals, it makes sense to me, especially if we're trying to pick up guys during the season to help make our teams more competitive. Just eliminate all the 7 day contract stuff, and make any 1 year deals, for whatever amounts, automatically non-guaranteed. Or, give GMs the option of making them guaranteed, but with the condition that if they drop said player, it will count against their cap as per normal rules. The plus side to this would be that the GM would get the right to re-sign the player at the end of the season using our system of tie-breakers and what not.
Either way, we could flush things out and use something like this for more than just 2nd round draft picks.
5. As I've said before, I'm ok with a hard cap at 72.5, but I would prefer 80M, simply because it's a nice round number and all.
6. Amnesty clause I like, for one player on each roster. Every manager gets one, but it's optional to use it or not. And yes, in the future, it could be voted on by the league on a year to year basis - so for all intents and purposes, it's a one time deal. I guess I wouldn't mind if it was a "Have it until you use it" kind of thing, but I'd prefer it being "Now or Never" - "Use it or lose it".
7. I don't mind it being a blind waiver system or open - I just want to make sure I get as fair a shot as the next guy at acquiring FAs without being handcuffed by cap rules, or penalties for "not being successful enough". The waiver system really won't matter to me if I can't ever go out and get another decent FA to match with D Will, simply because my team sucks right now
it won't mean beans to me if I can't manage to re-sign some of the guys on my squad, because some other GM who's 15M under the soft cap can bid one dollar more than the max I can offer and steal him from me! Yeah, I still have issues with Kal's old reasoning, and I'm glad we're addressing that here in discussions. But it's still my biggest fear - that when all is said and done, I'm still going to get screwed in the process. And if THAT'S
going to be the case, I might as well fold it up also. But at this point, it's not.
I'll have to read some more into all this, but that's pretty much it from me for the moment.