The few cases for max contracts it does matter. That list isn't long. Doing anything for any others is a waste of resources.

Sorry, I said average but I didn't mean that, we had a mathematical decider before.

15% might be a little useful in cases where you have cap space next year but not this year and can backload contracts more then. Really though, on a contract with a first year value of 10 mill. you increase of 10% is 11 mill the second year, 13.3m for last year. 15% is 11.5 second year and 15.2. So .5 mill the second year and 1.9 in the fourth year. Is this really worth the effort of tracking every player and their contract lengths for?